LINEAGE WID MARKET BRIEF IN H1 2026
Lineage W
LINEAGE W ยท INDONESIA ยท CONFIDENTIAL
Lineage W Indo Market Brief
NCV ร— GSJKT
Lineage W Indo Market Brief
NCV ร— GSJKT
This file summarizes NCV's key support needs for the Indonesia market. Based on our discussion, these are the areas where we believe closer collaboration with GSJKT could create better business impact.File nร y tรณm tแบฏt cรกc nhu cแบงu hแป— trแปฃ chรญnh cแปงa NCV cho thแป‹ trฦฐแปng Indonesia. Dแปฑa trรชn trao ฤ‘แป•i giแปฏa hai bรชn, ฤ‘รขy lร  nhแปฏng mแบฃng mร  chรบng tรดi tin rแบฑng hแปฃp tรกc chแบทt chแบฝ hฦกn vแป›i GSJKT sแบฝ tแบกo impact kinh doanh tแป‘t hฦกn.
01Executive SnapshotExecutive Snapshot
H1 (27 May - 30 Jun): Indonesia closed at $215.1K gross revenue (42% of H1 RFC) on 170.9K installs (82%). The funnel breaks between install and payer: NRU reached 41% of RFC, MAU 34%, and paying users only 17% (1,885). ARPPU at $115.4 (259% of RFC) confirms spend depth is whale-driven; MKT cost stayed controlled at $665.1K (78%).H1 (27/5 - 30/6): Indonesia ฤ‘แบกt $215.1K gross revenue (42% H1 RFC) vแป›i 170.9K install (82%). Phแป…u gรฃy แปŸ ฤ‘oแบกn install sang payer: NRU ฤ‘แบกt 41% RFC, MAU 34%, paying user chแป‰ 17% (1,885). ARPPU $115.4 (259% RFC) cho thแบฅy chiแปu sรขu chi tiรชu do whale; MKT cost kiแปƒm soรกt tแป‘t แปŸ $665.1K (78%).
170.9K
InstallInstall
82% of H1 RFCso H1 RFC
170,921 vs RFC 209,286; volume close to the revised forecast.170,921 vs RFC 209,286; volume gแบงn sรกt forecast ฤ‘รฃ revise.
46.6K
NRUNRU
41% of H1 RFCso H1 RFC
46,603 vs 112,489; bot filtering and early churn erode install into NRU.46,603 vs 112,489; lแปc bot vร  churn sแป›m bร o mรฒn tแปซ install sang NRU.
$215.1K
Gross RevenueGross Revenue
42% of H1 RFCso H1 RFC
$215,088 vs RFC $509,840; capped by payer count.$215,088 vs RFC $509,840; bแป‹ giแป›i hแบกn bแปŸi sแป‘ payer.
$665.1K
Total MKT CostTotal MKT Cost
78% of H1 RFCso H1 RFC
Spend under budget (RFC $851K); cost well controlled.Chi dฦฐแป›i budget (RFC $851K); kiแปƒm soรกt chi phรญ tแป‘t.
View more information: H1 detail and 30-Day checkpoint tablesXem thรชm: bแบฃng chi tiแบฟt H1 vร  30-Day checkpoint
H1 Actual vs RFC (27 May - 30 Jun)H1 Actual vs RFC (27/5 - 30/6)
Key metricsKey metricsH1 ActualH1 RFC%H1 RFC
Install170,921209,28682% โ–ฒ
NRU / Install27%54%51% โ—
NRU46,603112,48941% โ–ผ
Total MAU53,095154,98634% โ–ผ
Average PU rate4%7%51% โ—
Average ARPPU$115.37$44.58259% โ–ฒ
Total PU1,88511,28317% โ–ผ
Gross Revenue$215,088$509,84042% โ–ผ
Total MKT cost$665,149$851,00078% โ—
30-Day checkpoint detail (27 May - 25 Jun)Chi tiแบฟt 30-Day checkpoint (27/5 - 25/6)
Key metricsKey metrics30D Actual30D Checkpoint%30D
All
Marketing Cost$704,451$911,84877.3% โ—
Branding Cost$447,807$584,23176.6% โ—
UA Cost$256,644$327,61778.3% โ—
Install170,266341,87749.8% โ–ผ
%NRU26.0%43.7%59.4% โ—
NRU - AU44,203149,30929.6% โ–ผ
RR0132.65%.
Paying user1,58610,45215.2% โ–ผ
PR3.59%7.00%51.3% โ—
Revenue$206,689$1,475,74014.0% โ–ผ
ARPU$4.68$9.8847.3% โ–ผ
ARPPU$130.32$141.1992.3% โ–ฒ
Non BOT
%NRU24.4%
NRU - AU41,619149,30927.9% โ–ผ
RR0130.76%
PR3.81%7.00%54.4% โ—
ARPU$4.97$9.8850.2% โ—
Daily performance (D1-D30)Performance daily (D1-D30)

Daily Revenue + PU (ID)

Revenue spikes on the 3/6, 10/6, 17/6 update waves then returns to a $2-3K/day base; PU moves in step.Revenue spike theo cรกc ฤ‘แปฃt update 3/6, 10/6, 17/6 rแป“i vแป nแปn $2-3K/ngร y; PU ฤ‘i cรนng nhแป‹p.
Click to see detailed dataBแบฅm xem chi tiแบฟt
DateRevenue (USD)PU
05-27โ–ฒ $21,013โ–ฒ 393
05-28$13,580250
05-29$11,436378
05-30$14,219232
05-31$7,462163
06-01$5,246205
06-02$3,169132
06-03$13,517164
06-04$11,008138
06-05$6,687105
06-06$3,990119
06-07$8,141101
06-08$3,73176
06-09$3,24177
06-10$13,822133
06-11$4,60986
06-12$4,57085
06-13$7,29675
06-14$9,34377
06-15$3,21258
06-16โ–ผ $1,92759
06-17$9,95736
06-18$2,64322
06-19$3,97334
06-20$2,91251
06-21$2,32438
06-22$2,497โ–ผ 18
06-23$2,01125
06-24$2,25296
06-25$5,77294

Daily Active + NRU (ID)

Real active narrows from 18.4K (D1) to ~1.3K; NRU settles at 100-250/day late-period.Active thแบญt thu hแบนp tแปซ 18.4K (D1) cรฒn ~1.3K; NRU vแป mแปฉc 100-250/ngร y cuแป‘i kแปณ.
Click to see detailed dataBแบฅm xem chi tiแบฟt
DateActiveNRU
05-27โ–ฒ 18,414โ–ฒ 18,414
05-2814,4327,193
05-298,9273,034
05-307,2121,936
05-316,0201,416
06-015,3521,248
06-024,593933
06-033,916777
06-043,723555
06-053,472488
06-063,429431
06-073,365411
06-083,131337
06-093,003302
06-102,717250
06-112,759348
06-122,677335
06-132,653328
06-142,552302
06-152,489310
06-162,427409
06-172,154320
06-182,010308
06-191,910287
06-201,733194
06-211,640136
06-221,530122
06-231,464โ–ผ 100
06-24โ–ผ 1,223105
06-251,262243

Daily ARPPU + PU rate (ID)

ARPPU swings hard day to day on whale packs; PU rate lifts late-period (7-8% vs ~2% at launch).ARPPU dao ฤ‘แป™ng mแบกnh theo ngร y vรฌ gรณi whale; PU rate nhรญch lรชn cuแป‘i kแปณ (7-8% so vแป›i ~2% lรบc launch).
Click to see detailed dataBแบฅm xem chi tiแบฟt
DateARPPU (USD)PU rate (%)
05-2753.52.1
05-2854.31.7
05-2930.34.2
05-3061.33.2
05-3145.82.7
06-0125.63.8
06-02242.9
06-0382.44.2
06-0479.83.7
06-0563.73
06-0633.53.5
06-0780.63
06-0849.12.4
06-0942.12.6
06-10103.94.9
06-1153.63.1
06-1253.83.2
06-1397.32.8
06-14121.33
06-1555.42.3
06-1632.72.4
06-17โ–ฒ 276.61.7
06-18120.1โ–ผ 1.1
06-19116.91.8
06-2057.12.9
06-2161.22.3
06-22138.71.2
06-2380.41.7
06-24โ–ผ 23.5โ–ฒ 7.8
06-2561.47.4
Key observationsNhแบญn ฤ‘แป‹nh chรญnh
Install hits 82% of RFC but NRU is 41% and MAU 34%: the loss sits in bot filtering and early churn right after install.Install ฤ‘แบกt 82% RFC nhฦฐng NRU chแป‰ 41% vร  MAU 34%: thแบฅt thoรกt nแบฑm แปŸ khรขu lแปc bot vร  churn sแป›m ngay sau install.
Monetization depth holds: ARPPU $115.4 reaches 259% of RFC while PU count (1,885, 17%) is the binding constraint on revenue.Chiแปu sรขu monetization vแบซn giแปฏ: ARPPU $115.4 ฤ‘แบกt 259% RFC trong khi sแป‘ PU (1,885, 17%) lร  nรบt thแบฏt chรญnh cแปงa revenue.
Revenue is whale-concentrated: the top 4 ID payers are all tier G (>$20K), led by Arabee; the #2 account DylandPROS is a KOL booking. Whales sit on a few Pandora servers.Revenue tแบญp trung whale: top 4 payer ID ฤ‘แปu tier G (>$20K), dแบซn ฤ‘แบงu lร  Arabee; tร i khoแบฃn #2 DylandPROS lร  KOL booking. Whale nแบฑm trรชn vร i server Pandora.
Platform mix is almost entirely Android (150.7K) with iOS at 4.9K and PC 14.1K; iOS/PC volume is a clear untapped lever.Cฦก cแบฅu platform gแบงn nhฦฐ toร n Android (150.7K), iOS chแป‰ 4.9K vร  PC 14.1K; volume iOS/PC lร  dฦฐ ฤ‘แป‹a rรต rร ng chฦฐa khai thรกc.
๐ŸŽฏ
Fix early-game progression to convert installs into payers; monetization already performs for those who stay.Sแปญa progression early-game ฤ‘แปƒ chuyแปƒn install thร nh payer; monetization ฤ‘รฃ chแบกy tแป‘t vแป›i nhรณm แปŸ lแบกi.
Key issues (ID)Key issues (ID)
Early-game retentionRetention early-game
24.6% churn at lv1, 56.5% by lv8 and only 7.2% remain by lv43, starving the payer funnel; the #1 revenue blocker.Churn 24.6% แปŸ lv1, 56.5% tแป›i lv8, chแป‰ cรฒn 7.2% tแป›i lv43, bรณp nghแบนt phแป…u payer; rร o cแบฃn revenue sแป‘ 1.
💰Whale concentration & VIP churn riskTแบญp trung whale & rแปงi ro churn VIP
Tier G (>$20K) holds $94.1K from just 4 payers and the top 4 carry ~59% of ID VIP revenue; mid-tiers B-D have only 101 payers and 3 VIPs already churned. Whales tie charging to having enemies to fight (Merge + cross-server PvP).Tier G (>$20K) giแปฏ $94.1K chแป‰ tแปซ 4 payer vร  top 4 gรกnh ~59% doanh thu VIP ID; tier giแปฏa B-D chแป‰ cรณ 101 payer vร  3 VIP ฤ‘รฃ churn. Whale gแบฏn ฤ‘แป™ng lแปฑc nแบกp vแป›i viแป‡c cรณ ฤ‘แป‘i thแปง (Merge + PvP cross-server).
🏰Server concentrationTแบญp trung theo server
ID revenue sits on Pandora 03 ($92.8K) and Pandora 07 ($48.7K); 42 of 48 servers earn under $2K, and Pandora 05 / Eva 10 are Critical with one guild holding ~90% of server power.Revenue ID dแป“n vร o Pandora 03 ($92.8K) vร  Pandora 07 ($48.7K); 42/48 server dฦฐแป›i $2K, cรฒn Pandora 05 / Eva 10 ฤ‘ang Critical khi mแป™t guild nแบฏm ~90% sแปฉc mแบกnh server.
📢Organic & engagement gapKhoแบฃng trแป‘ng organic & engagement
Paid UA delivered (95.5% of plan, pCPI $2.79) but Organic Install hit only 26.7% of plan and NRU/Install ran at 47% of the planned rate; 375.0M social views converted into just 731.3K interactions - reach without engagement.Paid UA ฤ‘แบกt chuแบฉn (95.5% kแบฟ hoแบกch, pCPI $2.79) nhฦฐng Organic Install chแป‰ ฤ‘แบกt 26.7% kแบฟ hoแบกch vร  NRU/Install chแป‰ bแบฑng 47% rate kแบฟ hoแบกch; 375.0M view social chแป‰ tแบกo 731.3K tฦฐฦกng tรกc - cรณ reach nhฦฐng thiแบฟu engagement.
02Game Health AnalysisGame Health Analysis
Onboarding is the first leak: 24.6% churn at lv1, 56.5% by lv8, and only 7.2% remain by lv43; surviving revenue concentrates in Diamond whales and the 20,000 Dia pack (52% of package revenue).Onboarding lร  chแป— rรฒ ฤ‘แบงu tiรชn: churn 24.6% แปŸ lv1, 56.5% tแป›i lv8, chแป‰ 7.2% cรฒn lแบกi tแป›i lv43; revenue cรฒn lแบกi dแป“n vร o whale Diamond vร  gรณi 20,000 Dia (52% package revenue).
3.1VIP AnalysisVIP Analysis
VIP revenue is heavily top-loaded: tier G (>$20K) alone contributes $94.1K while the entry tier A holds 1,481 of 1,592 payers.Revenue VIP dแป“n vแป ฤ‘แป‰nh: riรชng tier G (>$20K) ฤ‘รณng $94.1K trong khi tier A (nhแบญp mรดn) chiแบฟm 1,481/1,592 payer.
The revenue base rests on a handful of Diamond/Platinum whales - resilient but concentrated risk.Nแปn revenue tแปฑa vร o vร i whale Diamond/Platinum - bแปn nhฦฐng rแปงi ro tแบญp trung.
Mid-tiers (B-D) are thin: the ladder from paying to whale is missing, mirroring the retention gap.Cรกc tier giแปฏa (B-D) mแปng: thiแบฟu bแบญc thang tแปซ payer lรชn whale, phแบฃn chiแบฟu ฤ‘รบng gap retention.
๐ŸŽฏ
Protect whales while building the mid-tier ladder ($2-$5 entry, Membership value).Bแบฃo vแป‡ whale ฤ‘แป“ng thแปi xรขy bแบญc thang tier giแปฏa ($2-$5 entry, tฤƒng giรก trแป‹ Membership).

Revenue + Paying users by VIP tier (ID, H1)

Tier G earns $94.1K from just 4 payers; tier A holds 1,481 payers at low value. PU drawn on log scale.Tier G ฤ‘แบกt $94.1K chแป‰ tแปซ 4 payer; tier A giแปฏ 1,481 payer giรก trแป‹ thแบฅp. PU vแบฝ theo log scale.
Click to see detailed dataBแบฅm xem chi tiแบฟt
ABCDEFG
Revenue $$17,269โ–ผ $13,093$25,392$19,984$21,754$24,919โ–ฒ $94,128
PUโ–ฒ 1,481682674โ–ผ 24

Top VIP players (ID)

Top 4 ID payers are all tier G (>$20K) and Active; whales cluster on Pandora servers. #2 DylandPROS is a KOL booking.Top 4 payer ID ฤ‘แปu tier G (>$20K) vร  Active; whale tแบญp trung trรชn server Pandora. #2 DylandPROS lร  KOL booking.
#RoleServerLvTierGuildStatusAll-time (USD)
1ArabeePandora 0563G (>$20K)HOMELANDERActive$28,993
2DylandPROS
KOL booking, not real VIPKOL booking, khรดng phแบฃi VIP thแบญt
Pandora 0364G (>$20K)PROSGARDActive$27,914
3lupinxEva 1055G (>$20K)BrosActive$21,787
4GeumjiPandora 0362G (>$20K)PROSGARDActive$20,775
5CraiqPandora 0763F ($10-20K)HogwartsActive$16,263
6BebelacPandora 0762F ($10-20K)ValhallaSActive$10,545
7FravnlPandora 0360E ($4-10K)PROSGARDActive$7,984
8MojooPandora 0362E ($4-10K)PROSGARDActive$4,666
9TrionPandora 0159E ($4-10K)KEADILANChurned$4,580
10BlancpainPandora 0756E ($4-10K)AsgardChurned$4,217
3.2BM AnalysisBM Analysis
Revenue is Diamond-pack driven: '20,000 Dia' alone is $106.7K = 52% of package revenue from just 104 buyers.Revenue do gรณi Dia lแป›n dแบซn dแบฏt: riรชng '20,000 Dia' ฤ‘แบกt $106.7K = 52% doanh thu gรณi, chแป‰ tแปซ 104 ngฦฐแปi mua.
High-value Dia bundles (20K/4K/10K) dominate; low-priced entry SKUs contribute little volume-adjusted revenue.Cรกc bundle Dia giรก cao (20K/4K/10K) chiแบฟm ฦฐu thแบฟ; SKU giรก thแบฅp ฤ‘รณng gรณp รญt revenue sau ฤ‘iแปu chแป‰nh volume.
Membership 28D shows demand ($2.4K, 113 buyers) - a lever to widen the paying base if value is improved.Membership 28D cho thแบฅy cแบงu ($2.4K, 113 ngฦฐแปi) - ฤ‘รฒn bแบฉy mแปŸ rแป™ng tแบญp payer nแบฟu tฤƒng giรก trแป‹.
๐ŸŽฏ
Add $2-$5 entry SKUs and strengthen Membership to convert the thin mid-tier.Thรชm SKU $2-$5 vร  tฤƒng giรก trแป‹ Membership ฤ‘แปƒ chuyแปƒn hoรก tier giแปฏa ฤ‘ang mแปng.

Packages: Revenue vs PU (ID)

Best: Shining Dia Supply, 4,000 Dia, Red Knight's Dia Box, Red Knight's Morph Box, 1,200 Dia  |  Weak: Pioneer's Blessing Box, Pioneer's Dia Supply Chest, Fruits of Strengthening Key, Record of Conquest Key, Epics Assembly Premium Unlock KeyTแป‘t: Shining Dia Supply, 4,000 Dia, Red Knight's Dia Box, Red Knight's Morph Box, 1,200 Dia  |  Yแบฟu: Pioneer's Blessing Box, Pioneer's Dia Supply Chest, Fruits of Strengthening Key, Record of Conquest Key, Epics Assembly Premium Unlock Key
3.3Retention AnalysisRetention Analysis
The steepest drop is instant: 24.6% churn at lv1 and 56.5% cumulative by lv8 - onboarding is the first leak.Cรบ rแป›t dแป‘c nhแบฅt lร  ngay lแบญp tแปฉc: 24.6% churn แปŸ lv1 vร  56.5% cแป™ng dแป“n tแป›i lv8 - onboarding lร  chแป— rรฒ ฤ‘แบงu tiรชn.
By lv43 only 7.2% remain active - the mid-game wall is where the future payer pool disappears.Tแป›i lv43 chแป‰ cรฒn 7.2% active - bแปฉc tฦฐแปng mid-game lร  nฦกi tแบญp payer tฦฐฦกng lai biแบฟn mแบฅt.
Weekly cohorts show the same shape across W1-W5, so this is structural, not a one-off launch effect.Cรกc cohort tuแบงn W1-W5 cรนng hรฌnh dแบกng, nรชn ฤ‘รขy lร  vแบฅn ฤ‘แป cแบฅu trรบc, khรดng phแบฃi hiแป‡u แปฉng launch nhแบฅt thแปi.
๐ŸŽฏ
Early-game progression (shorter onboarding, Adena-based economy) is the single highest-leverage fix for ID.Progression early-game (rรบt ngแบฏn onboarding, kinh tแบฟ Adena-based) lร  fix ฤ‘รฒn bแบฉy cao nhแบฅt cho ID.

ID retention curve by level

Survivorship by character level; dashed lines mark lv8 / lv43.Tแป‰ lแป‡ sแป‘ng theo level; ฤ‘ฦฐแปng nรฉt ฤ‘แปฉt lร  lv8 / lv43.

RR1 / RR7 / RR14 by weekly cohort (ID)

Day-1/7/14 retention per NRU weekly cohort.Retention ngร y 1/7/14 theo cohort NRU tuแบงn.
CohortRR1RR7RR14
W124.8%6.4%4.2%
W227.7%11.1%7.6%
W323.1%5.5%3.9%
W423.9%2.9%-
W519.0%--
3.4Power MapPower Map
Server performance - ID users only (H1, 27 May - 30 Jun)Performance theo server - chแป‰ user ID (H1, 27/5 - 30/6)

Top 15 servers by ID revenue (H1)

ID revenue concentrates on Pandora 03 ($92.8K) and Pandora 07 ($48.7K); Pandora 05, Eva 10 and Pandora 01 follow, and the remaining 42 servers sit under $2K each (long tail: $5,388 across 33 servers outside top 15).Revenue ID dแป“n vแป Pandora 03 ($92.8K) vร  Pandora 07 ($48.7K); Pandora 05, Eva 10 vร  Pandora 01 theo sau, 42 server cรฒn lแบกi dฦฐแป›i $2K mแป—i server (ฤ‘uรดi dร i: $5,388 cho 33 server ngoร i top 15).
Click to see detailed data (all 48 servers)Bแบฅm xem chi tiแบฟt (ฤ‘แปง 48 server)
ServerRevenue $PUActive
Total (ID)$216,5391,59242,156
Pandora 03$92,8265844,528
Pandora 07$48,7043574,766
Pandora 05$28,73434486
Eva 10$17,790233,899
Pandora 01$7,473551,382
Pandora 11$5,67160387
Oren 11$1,65216188
Aden 07$1,48819856
Eva 12$1,454132,842
Eva 04$1,30412509
Eva 11$98116526
Pandora 02$813551,181
Pandora 06$79513230
Aden 05$75231560
Oren 09$712434
Aden 01$704281,219
Pandora 04$57636554
Pandora 08$49031769
Oren 12$4558273
Eva 02$430123,136
Oren 10$3653121
Pandora 12$33020830
Aden 09$23110351
Eva 09$185162
Aden 04$16812754
Aden 02$16611536
Pandora 09$14116157
Aden 08$139597
Oren 02$137112,020
Aden 06$13225499
Aden 03$13111524
Oren 05$784398
Aden 12$788218
Aden 11$753511
Pandora 10$7510201
Eva 03$61103,009
Oren 01$352225
Eva 01$355288
Oren 07$302197
Eva 07$29194
Eva 05$283304
Oren 03$262102
Oren 08$18165
Aden 10$163513
Oren 06$134128
Eva 06$91359
Oren 04$111,187
Eva 08$0081
Pandora 03Healthy
Top1 holds 61% ยท 78 guilds ยท ID
P1 Violence ยท CrazyMonster $26,657 (Diamond,SG)
P2 PROSGARD ยท DylandPROS $27,474 (Diamond,ID)
VIP rev $220,206
Pandora 07Healthy
Top1 holds 32% ยท 47 guilds ยท ID
P1 Revenger ยท Bami $9,295 (Gold,VN)
P2 ValhallaS ยท Bebelac $9,555 (Gold,ID)
VIP rev $76,655
Pandora 05Critical
Top1 holds 92% ยท 21 guilds ยท SG
P1 HOMELANDER ยท Arabee $27,360 (Diamond,ID)
P2 PhanThแป‹ ยท karinn $1,073 (C. $400 - $2,000,VN)
VIP rev $31,361
Eva 10Critical
Top1 holds 88% ยท 34 guilds ยท VN
P1 Bros ยท lupinx $16,880 (Platinum,ID)
P2 DOUGLASH ยท R3n4t4 $341 (B. $100 - $400,ID)
VIP rev $21,817
Only 2 servers are ID-led (Pandora 03 $220.2K, Pandora 07 $76.7K) - both Healthy and anchored by ID Diamond whales.Chแป‰ 2 server do ID dแบซn dแบฏt (Pandora 03 $220.2K, Pandora 07 $76.7K) - ฤ‘แปu Healthy vร  neo bแปŸi whale Diamond ID.
ID whales are concentrated in the Pandora world; most other servers are SG/VN-led with ID players spread thin.Whale ID tแบญp trung แปŸ world Pandora; phแบงn lแป›n server khรกc do SG/VN dแบซn, ngฦฐแปi chฦกi ID rแบฃi mแปng.
Concentration is a revenue strength but a churn risk if a top Pandora guild disengages.Sแปฑ tแบญp trung lร  ฤ‘iแปƒm mแบกnh revenue nhฦฐng lร  rแปงi ro churn nแบฟu mแป™t guild Pandora top rแปi ฤ‘i.
Pandora 05 and Eva 10 rank #3/#4 on ID revenue but are Critical: a single ID whale guild holds ~90% of server power (HOMELANDER / Arabee, Bros / lupinx) with little competition beneath.Pandora 05 vร  Eva 10 ฤ‘แปฉng #3/#4 vแป revenue ID nhฦฐng ฤ‘ang Critical: mแป™t guild whale ID nแบฏm ~90% sแปฉc mแบกnh server (HOMELANDER / Arabee, Bros / lupinx), gแบงn nhฦฐ khรดng cรณ ฤ‘แป‘i trแปng phรญa dฦฐแป›i.
๐ŸŽฏ
Server Transfer + Castle Siege would let thin ID pockets consolidate around the healthy Pandora core.Server Transfer + Castle Siege sแบฝ giรบp cรกc nhรณm ID mแปng gom vแป lรตi Pandora ฤ‘ang khoแบป.
03Marketing AnalysisMarketing Analysis
UA delivered on plan: Paid Install hit 95.5% of target (109.7K) at $2.79 pCPI (97.9% of plan). The weak point is branding and community: 375.0M social views produced only 731.3K interactions and 20.6K followers, and Organic Install landed at just 26.7% of plan; reach has yet to convert into engagement and installs.UA chแบกy ฤ‘รบng kแบฟ hoแบกch: Paid Install ฤ‘แบกt 95.5% target (109.7K) vแป›i pCPI $2.79 (97.9% kแบฟ hoแบกch). ฤiแปƒm yแบฟu nแบฑm แปŸ branding vร  community: 375.0M view social chแป‰ tแบกo 731.3K tฦฐฦกng tรกc vร  20.6K follower, Organic Install chแป‰ ฤ‘แบกt 26.7% kแบฟ hoแบกch; reach chฦฐa chuyแปƒn ฤ‘ฦฐแปฃc thร nh engagement vร  install.
3.1Overall Marketing AnalysisOverall Marketing Analysis
30-day performance vs. Checkpoint plan and full-period budget allocation across Digital and Offline activities. Data: 24/04โ€“25/06/2026.Performance 30 ngร y so vแป›i Checkpoint kแบฟ hoแบกch vร  phรขn bแป• budget toร n kแปณ giแปฏa Digital vร  Offline. Data: 24/04โ€“25/06/2026.
Install (30D)Install (30D)
170,249
49.8% vs Checkpoint 341,87749.8% vs Checkpoint 341,877
NRU (30D)NRU (30D)
44,197
23.4% vs Checkpoint 188,76423.4% vs Checkpoint 188,764
NRU/InstallNRU/Install
26.0%
vs 55.2% Checkpoint (47.0%)vs 55.2% Checkpoint (47.0%)
Marketing CostMarketing Cost
$697.2K
76.5% vs Checkpoint $911.8K76.5% vs Checkpoint $911.8K
30D Actual vs Checkpoint30D Actual vs Checkpoint
% Actual / Checkpoint plan% Actual / Checkpoint kแบฟ hoแบกch
Install
49.8%170,249 / 341,877
Organic Install
26.7%60,578 / 227,014
Paid Install
95.5%109,671 / 114,863
NRU
23.4%44,197 / 188,764
pCPI
97.9%$2.79 / $2.85
eCPI
257%$3.21 / $1.25
Marketing Cost
76.5%$697.2K / $911.8K
Root cause:Nguyรชn nhรขn gแป‘c: Install and NRU miss are driven by an organic shortfall: Organic Install landed at only 26.7% of plan (a 73% miss), and NRU/Install conversion hit just 47% of the Checkpoint rate (26.0% vs 55.2% planned) โ€” together these compound into Overall Install at 49.8% and NRU at only 23.4% of Checkpoint.Install vร  NRU hแปฅt do thiแบฟu hแปฅt organic: Organic Install chแป‰ ฤ‘แบกt 26.7% kแบฟ hoแบกch (hแปฅt 73%), vร  tแป‰ lแป‡ chuyแปƒn ฤ‘แป•i NRU/Install chแป‰ ฤ‘แบกt 47% so vแป›i Checkpoint (26.0% vs kแบฟ hoแบกch 55.2%) โ€” cแป™ng dแป“n khiแบฟn Overall Install chแป‰ ฤ‘แบกt 49.8% vร  NRU chแป‰ 23.4% Checkpoint.
Budget Allocation by ActivityPhรขn bแป• Budget theo Activity
Grand Total MKT Cost: $698,738 (full period)Tแป•ng MKT Cost: $698,738 (toร n kแปณ)
Digital vs OfflineDigital vs Offline$698.7K total
72.2%
27.8%
Digital $504.4KOffline $194.3K
Paid Branding
35.2%$246.2K
UA
37.0%$258.2K
Offline Showcase
12.3%$85.8K
KOC/KOL/Streamer
8.5%$59.7K
Production
3.5%$24.5K
Merchandise / PR
3.5%$24.4K
Budget mix:Cฦก cแบฅu budget: 36% of total budget went to UA, the rest to branding. The two largest branding outlays are paid branding during Pre-Registration and the offline Showcase event โ€” both front-loaded awareness plays ahead of OB.36% tแป•ng budget dร nh cho UA, cรฒn lแบกi cho branding. Hai khoแบฃn chi branding lแป›n nhแบฅt lร  paid branding giai ฤ‘oแบกn Pre-Registration vร  sแปฑ kiแป‡n Offline Showcase โ€” cแบฃ hai ฤ‘แปu lร  ฤ‘รฒn awareness dแป“n trฦฐแป›c OB.
Budget Phasing (% of Grand Total)Phรขn kแปณ Budget (% Tแป•ng)
$698.7K total spend by phaseTแป•ng chi $698.7K theo phase
Spend by phaseChi tiรชu theo phase
Pre-Heat2.1%
Pre-Reg42.4%
Pre-Download9.3%
OB W130.5%
OB W2-W415.7%
Read:Nhแบญn ฤ‘แป‹nh: Nearly 45% of full-period spend landed before OB (Pre-Heat + Pre-Reg + Pre-Download), and another 30.5% concentrated in OB Week 1 โ€” leaving only ~16% for W2-W4.Gแบงn 45% chi tiรชu toร n kแปณ dแป“n trฦฐแป›c OB (Pre-Heat + Pre-Reg + Pre-Download), thรชm 30.5% tแบญp trung แปŸ OB Week 1 โ€” chแป‰ cรฒn ~16% cho W2-W4.
3.2Detail UA AnalysisDetail UA Analysis
Install mix by platform, phase-by-phase KPI achievement, channel deep-dive (24/05-25/06) and creative/audience learnings.Cฦก cแบฅu install theo platform, tแป‰ lแป‡ ฤ‘แบกt KPI theo phase, deep-dive channel (24/05-25/06) vร  bร i hแปc creative/audience.
Install by PlatformInstall theo Platform
169,716 total installs (ID)169,716 install tแป•ng (ID)
Installs by platformInstall theo platform
Android150,739 ยท 88.8%
PC14,104 ยท 8.3%
iOS4,873 ยท 2.9%
Platform mismatch:Lแป‡ch platform: 88% of installs come from Android and only 8% from PC, yet PC contributes 56% of revenue (iOS 23%, Android just 21%) โ€” install volume and monetization value are inverted across platforms.88% install ฤ‘แบฟn tแปซ Android vร  chแป‰ 8% tแปซ PC, nhฦฐng PC lแบกi ฤ‘รณng gรณp 56% revenue (iOS 23%, Android chแป‰ 21%) โ€” khแป‘i lฦฐแปฃng install vร  giรก trแป‹ monetize ฤ‘ang lแป‡ch ngฦฐแปฃc nhau giแปฏa cรกc platform.
Phase Budget & KPI AchievementBudget & KPI theo Phase
Pre-Heat
75.9%Spend/Plan
Pre-Registration
68.0%Spend/Plan
Pre-Registration
161.8%371,960 vs 229,868
Pre-Download
100.3%70,591 vs 70,406
OB + M1
36.7%99,658 vs 271,471
Where it breaks:Nฦกi gรฃy: Pre-registration and pre-download KPIs were hit or exceeded, but Installs during OB + M1 landed at only 37% of plan โ€” the organic shortfall is concentrated squarely in the post-launch window, not the pre-launch funnel.KPI pre-registration vร  pre-download ฤ‘แปu ฤ‘แบกt hoแบทc vฦฐแปฃt, nhฦฐng Install trong OB + M1 chแป‰ ฤ‘แบกt 37% kแบฟ hoแบกch โ€” thiแบฟu hแปฅt organic tแบญp trung ฤ‘รบng vร o giai ฤ‘oแบกn sau launch, khรดng phแบฃi แปŸ funnel trฦฐแป›c launch.
Channel Deep-Dive (24 May - 25 Jun 2026)Deep-Dive theo Channel (24/05-25/06/2026)
Cost, Install, NRU, CPI/CPNRU and RoAS by channel โ€” ID marketCost, Install, NRU, CPI/CPNRU vร  RoAS theo channel โ€” thแป‹ trฦฐแปng ID
MetricFBGGTTASAAgencyTotal
Cost$105,633$170,543$11,660$14,719$2,328$304,883
Install25,70393,1509141,7962,478124,041
NRU6,97516,5195181,29632025,628
NRU Rate27%18%57%72%13%21%
CPI$4.11$1.83$12.76$8.20$0.94$2.46
CPNRU$15.14$10.32$22.51$11.36$7.28$11.90
RoAS4%11%2%142%0%14%
Channel read:Nhแบญn ฤ‘แป‹nh channel: ASA is the most efficient channel (72% NRU rate, 142% RoAS) but faces scale limits. Google carries volume โ€” 75% of installs and 64% of NRU โ€” at a solid $1.83 CPI and the 2nd-best RoAS (11%). Facebook is the 2nd-largest contributor but with high CPI and weak RoAS. TikTok's 64% NRU rate (iOS-only) doesn't translate into RoAS or RR. TikTok & Agency post the weakest RoAS.ASA hiแป‡u quแบฃ nhแบฅt (NRU rate 72%, RoAS 142%) nhฦฐng bแป‹ hแบกn chแบฟ scale budget. Google gรกnh volume โ€” 75% install vร  64% NRU โ€” vแป›i CPI tแป‘t $1.83 vร  RoAS tแป‘t thแปฉ 2 (11%). Facebook lร  contributor lแป›n thแปฉ 2 nhฦฐng CPI cao vร  RoAS yแบฟu. NRU rate 64% cแปงa TikTok (chแป‰ iOS) khรดng chuyแปƒn hoรก thร nh RoAS hay RR tแป‘t. TikTok & Agency cรณ RoAS thแบฅp nhแบฅt.
โ†’
ActionHร nh ฤ‘แป™ngMaximize scale for ASA, maintain Google, optimize Facebook, and turn off TikTok & Agency.Maximize scale cho ASA, maintain Google, optimize cho Facebook, tแบฏt hแบณn TikTok & Agency.
Creative InsightsCreative Insights
Video > BannerVideo > BannerVideo consistently beats banner on CPI across all 6 SEA markets (Meta video CPI $1.57-$3.58). Prioritize video production.Video liรชn tแปฅc thแบฏng banner vแป CPI trรชn cแบฃ 6 thแป‹ trฦฐแปng SEA (Meta video CPI $1.57-$3.58). ฦฏu tiรชn sแบฃn xuแบฅt video.
Class Intro winsClass Intro thแบฏng thแบฟBest-performing concept overall โ€” Blade/Mage/Knight Class Intro drives the highest install volume on Meta; Spirit Blade 30s hits the best CPI at $1.57.Concept hiแป‡u quแบฃ nhแบฅt โ€” Class Intro Blade/Mage/Knight kรฉo install volume cao nhแบฅt trรชn Meta; Spirit Blade 30s ฤ‘แบกt CPI tแป‘t nhแบฅt $1.57.
Cinematic/TVC for awareness onlyCinematic/TVC chแป‰ dรนng cho awarenessStrong on TikTok & Meta for branding โ€” high volume but higher CPI than Class Intro. Use as a supplement, not the primary UA driver.Mแบกnh trรชn TikTok & Meta cho branding โ€” volume cao nhฦฐng CPI cao hฦกn Class Intro. Dรนng bแป• trแปฃ, khรดng phแบฃi driver UA chรญnh.
Ingame Banner underperformsIngame Banner kรฉm hiแป‡u quแบฃWorst performer across all markets โ€” CPI $8-9 on Meta UA. Gift/Code/OB Announce is the strongest post-OB angle (W Membership BRD CTR 0.63%).Yแบฟu nhแบฅt trรชn tแบฅt cแบฃ thแป‹ trฦฐแปng โ€” CPI $8-9 trรชn Meta UA. Gift/Code/OB Announce lร  angle post-OB mแบกnh nhแบฅt (W Membership BRD CTR 0.63%).
Audience InsightsAudience Insights
MMORPG (AAC) is the core FB leverMMORPG (AAC) lร  lever FB chรญnhConsistently the best FB segment across all markets โ€” lowest CPI and highest volume. Primary scaling lever on Facebook.Lร  segment FB tแป‘t nhแบฅt trรชn mแปi thแป‹ trฦฐแปng โ€” CPI thแบฅp nhแบฅt, volume cao nhแบฅt. Lever scale chรญnh trรชn Facebook.
Whale performs best on GoogleWhale hiแป‡u quแบฃ nhแบฅt trรชn GoogleFocus budget on the Whale segment in the ID market.Focus budget cho Whale segment แปŸ ID market.
Retargeting GG is top priority to scaleRetargeting GG lร  ฦฐu tiรชn sแป‘ 1 ฤ‘แปƒ scaleStandout efficiency but severely underscaled in every market โ€” the highest-priority segment for budget increase.Hiแป‡u quแบฃ nแป•i bแบญt nhฦฐng ฤ‘ang bแป‹ underscale nghiรชm trแปng แปŸ mแปi thแป‹ trฦฐแปng โ€” segment ฦฐu tiรชn cao nhแบฅt ฤ‘แปƒ tฤƒng budget.
Lookalike needs more learning dataLookalike cแบงn thรชm data hแปcCPI is acceptable but reach stays too low across all markets โ€” needs more model-learning data before scaling.CPI แป•n nhฦฐng reach vแบซn quรก thแบฅp trรชn mแปi thแป‹ trฦฐแปng โ€” cแบงn thรชm data hแปc model trฦฐแป›c khi scale.
3.3Detail Social & Community AnalysisDetail Social & Community Analysis
Community sentiment and paid/organic social performance for the ID market, OB launch (27/05) through 30/06/2026.Sentiment cแป™ng ฤ‘แป“ng vร  performance social (paid/organic) cho thแป‹ trฦฐแปng ID, tแปซ OB launch (27/05) ฤ‘แบฟn hแบฟt 30/06/2026.
3.3.1
Detail Community Analysis
Condensed from Discord/Facebook/CS sentiment monitoringRรบt gแปn tแปซ theo dรตi sentiment Discord/Facebook/CS
Pre-Launch FollowersFollowers Pre-Launch
19,479
#1 in SEA#1 SEA
Pre-Reg Contributionฤรณng gรณp Pre-Reg
34%+
Largest share in SEATแป‰ trแปng lแป›n nhแบฅt SEA
Churn Risk (post W1)Churn Risk (sau W1)
MEDIUM
Down from HIGH at D1-D2Giแบฃm tแปซ HIGH แปŸ D1-D2
W5 ActivityHoแบกt ฤ‘แป™ng W5
#1 SEA
Most active market by W5Thแป‹ trฦฐแปng active nhแบฅt W5
OverviewOverview
Most engaged community in SEACแป™ng ฤ‘แป“ng bรกm sรกt game nhแบฅt SEALed pre-launch followers and pre-reg contribution, stayed among the highest message-volume markets through OB, and became the most active market in the region by W5.Dแบซn ฤ‘แบงu followers pre-launch vร  ฤ‘รณng gรณp pre-reg, luรดn nแบฑm trong nhรณm message volume cao nhแบฅt qua OB, vร  trแปŸ thร nh thแป‹ trฦฐแปng active nhแบฅt khu vแปฑc แปŸ W5.
Strong self-support cultureVฤƒn hรณa tแปฑ hแป— trแปฃ mแบกnhMods proactively report bugs daily, players share AFK spots/leveling tips, and the Pandora guild hub stays consistently active.Mod chแปง ฤ‘แป™ng report bug hร ng ngร y, ngฦฐแปi chฦกi chia sแบป AFK spots/leveling tips, guild hub Pandora hoแบกt ฤ‘แป™ng แป•n ฤ‘แป‹nh.
Core want #1: FairnessMong muแป‘n #1: Cรดng bแบฑngP2W/gacha concerns surfaced before launch (300-600M currency spent for low returns), continuing through drop-rate complaints (100% negative at D2) and F2P-vs-spender gaps (W3-W4).Lo ngแบกi P2W/gacha xuแบฅt hiแป‡n tแปซ trฦฐแป›c launch (chi 300-600M currency, return thแบฅp), kรฉo dร i qua phร n nร n drop rate (100% negative แปŸ D2) vร  chรชnh lแป‡ch F2P vs spender (W3-W4).
Core want #2: Anti-bot enforcementMong muแป‘n #2: Xแปญ lรฝ botBots were dense from D1, with unmoderated bot spam flagged again in W2.Bot dร y ฤ‘แบทc tแปซ D1, bot spam thiแบฟu moderation lแบกi ฤ‘ฦฐแปฃc nรชu แปŸ W2.
Core want #3: TransparencyMong muแป‘n #3: Minh bแบกch thรดng tinMissing patch notes (D3), guides lagging behind player progress, and thin comms on server capacity/merge fed a "abandoned by the publisher" feeling by W5.Thiแบฟu patch notes (D3), guide chแบญm hฦกn tiแบฟn ฤ‘แป™ ngฦฐแปi chฦกi, รญt comms vแป server capacity/merge tแบกo cแบฃm giรกc "bแป‹ publisher bแป rฦกi" แปŸ W5.
Reacts sharply to fix speedPhแบฃn แปฉng rรต vแป›i tแป‘c ฤ‘แป™ fixCS rose +113% at D2 (players still trying to get help), then dropped 49โ†’7 at D3 โ€” a signal of silent churn once an issue goes unaddressed for 24-48h.CS tฤƒng +113% แปŸ D2 (ngฦฐแปi chฦกi vแบซn cแป‘ tรฌm giแบฃi phรกp), rแป“i rฦกi 49โ†’7 แปŸ D3 โ€” tรญn hiแป‡u silent churn khi vแบฅn ฤ‘แป khรดng ฤ‘ฦฐแปฃc xแปญ lรฝ trong 24-48h.
Bottom line:Kแบฟt luแบญn: ID sentiment sits at Neutral-Medium churn, not a crisis like TH/MY โ€” but trust depends directly on three levers: fairness (P2W/drop rate), transparency (guides/patch notes/comms), and technical response speed.Sentiment ID แป•n ฤ‘แป‹nh แปŸ mแปฉc Neutral-Medium churn, khรดng khแปงng hoแบฃng nhฦฐ TH/MY โ€” nhฦฐng lรฒng tin phแปฅ thuแป™c trแปฑc tiแบฟp vร o 3 yแบฟu tแป‘: cรดng bแบฑng (P2W/drop rate), minh bแบกch (guide/patch notes/comms), vร  tแป‘c ฤ‘แป™ xแปญ lรฝ kแปน thuแบญt.
Churn Risk TimelineChurn Risk Timeline
PeriodGiai ฤ‘oแบกnNeg %Churn RiskChurn Risk
D2 (28/05) โ€” troughฤ‘รกy~60%
D4-D7 (end of W1)(cuแป‘i W1)~29-32%MEDIUM
W235%MEDIUM
W3Stableแป”n ฤ‘แป‹nhMEDIUM
W434%MEDIUM
Read:Nhแบญn ฤ‘แป‹nh: Churn risk spiked HIGH only at D1-D2, then settled at MEDIUM from D3 onward and held there through end of June โ€” the healthiest churn trajectory pattern seen, but never fully cleared to LOW.Churn risk chแป‰ tฤƒng HIGH แปŸ D1-D2, sau ฤ‘รณ แป•n ฤ‘แป‹nh แปŸ MEDIUM tแปซ D3 vร  giแปฏ nguyรชn ฤ‘แบฟn hแบฟt thรกng 6 โ€” mรด hรฌnh quแปน ฤ‘แบกo churn lร nh mแบกnh nhแบฅt quan sรกt ฤ‘ฦฐแปฃc, nhฦฐng chฦฐa bao giแป vแป hแบณn mแปฉc LOW.
What Drives Trustฤiแปu quyแบฟt ฤ‘แป‹nh lรฒng tin
1
FairnessCรดng bแบฑngP2W/gacha concern from pre-launch, drop-rate complaints (100% neg at D2), F2P vs spender drop-rate gap (W3-W4).Lo ngแบกi P2W/gacha tแปซ pre-launch, phร n nร n drop rate (100% neg แปŸ D2), gap drop rate F2P vs spender (W3-W4).
2
Anti-bot enforcementXแปญ lรฝ botDense bots from D1; unmoderated bot spam flagged again in W2.Bot dร y ฤ‘แบทc tแปซ D1; bot spam thiแบฟu moderation lแบกi ฤ‘ฦฐแปฃc nรชu แปŸ W2.
3
TransparencyMinh bแบกch thรดng tinMissing patch notes (D3), guides lagging player progress, thin comms on server capacity/merge โ†’ "abandoned" feeling by W5.Thiแบฟu patch notes (D3), guide chแบญm hฦกn tiแบฟn ฤ‘แป™ ngฦฐแปi chฦกi, รญt comms vแป server capacity/merge โ†’ cแบฃm giรกc "bแป‹ bแป rฦกi" แปŸ W5.
4
Fix speed (24-48h window)Tแป‘c ฤ‘แป™ fix (cแปญa sแป• 24-48h)CS +113% at D2 shows players still trying to get help; CS dropping 49โ†’7 at D3 signals silent churn once unaddressed.CS +113% แปŸ D2 cho thแบฅy ngฦฐแปi chฦกi vแบซn cแป‘ tรฌm giแบฃi phรกp; CS rฦกi 49โ†’7 แปŸ D3 bรกo hiแป‡u silent churn khi khรดng ฤ‘ฦฐแปฃc xแปญ lรฝ.
3.3.2
Detail Social Analysis
YouTube + Fanpage performance: reach, watch time, community scale and content direction. Update: 30 Jun 2026.Performance YouTube + Fanpage: reach, watch time, quy mรด cแป™ng ฤ‘แป“ng vร  ฤ‘แป‹nh hฦฐแป›ng content. Update: 30/6/2026.
Social ViewsSocial Views
375.0M
YouTube + FanpageYouTube + Fanpage
Watch TimeWatch Time
368.8K h
Combined attentionTแป•ng thแปi lฦฐแปฃng xem
Fanpage ViewsFanpage Views
274.9M
Mass reach engineCแป— mรกy reach ฤ‘แบกi chรบng
YouTube ViewsYouTube Views
100.1M
Video reachReach video
Fanpage ViewersFanpage Viewers
43.6M
Audience scaleQuy mรด khรกn giแบฃ
InteractionsInteractions
731.3K
Fanpage engagementTฦฐฦกng tรกc Fanpage
FollowersFollowers
20,590
Fanpage communityCแป™ng ฤ‘แป“ng Fanpage
SubscribersSubscribers
3,891
ID YouTube channelKรชnh YouTube ID
Executive SummaryExecutive Summary
Strong cross-platform momentumฤร  tฤƒng mแบกnh ฤ‘a nแปn tแบฃngIndonesia generated 375.0M combined views, showing broad launch awareness across both social and video platforms.Indonesia ฤ‘แบกt 375.0M view tแป•ng hแปฃp, cho thแบฅy awareness launch rแป™ng trรชn cแบฃ social lแบซn video.
Fanpage leads reach and communityFanpage dแบซn reach vร  cแป™ng ฤ‘แป“ngFanpage delivered 274.9M views, 43.6M viewers, 731.3K interactions and 20.6K followers.Fanpage ฤ‘แบกt 274.9M view, 43.6M viewer, 731.3K tฦฐฦกng tรกc vร  20.6K follower.
YouTube strengthens considerationYouTube cแปงng cแป‘ considerationYouTube contributed 294.3K watch hours with 10.6s AVD and 33.5% retention, indicating quality attention beyond pure reach.YouTube ฤ‘รณng gรณp 294.3K giแป xem, AVD 10.6s vร  retention 33.5%, cho thแบฅy chแบฅt lฦฐแปฃng chรบ รฝ vฦฐแปฃt trรชn reach thuแบงn.
Clear platform rolesVai trรฒ nแปn tแบฃng rรต rร ngFanpage is best used for scale and interaction; YouTube is best used for deeper storytelling and high-intent viewing.Fanpage phรน hแปฃp nhแบฅt cho scale vร  tฦฐฦกng tรกc; YouTube phรน hแปฃp cho storytelling sรขu vร  lฦฐแปฃt xem intent cao.
Overall assessment:ฤรกnh giรก chung: Indonesia has built a solid Awareness foundation and created a promising Consideration layer. However, conversion efficiency during the OB phase has not yet been fully captured. In the next phase, the reach gained from Fanpage should be connected to story/gameplay assets on YouTube, then engaged audiences should be further guided into community and driven toward install actions.Indonesia ฤ‘รฃ xรขy dแปฑng ฤ‘ฦฐแปฃc nแปn tแบฃng Awareness vแปฏng chแบฏc vร  tแบกo ฤ‘ฦฐแปฃc lแป›p Consideration ฤ‘แบงy tiแปm nฤƒng. Tuy nhiรชn, hiแป‡u quแบฃ chuyแปƒn ฤ‘แป•i แปŸ giai ฤ‘oแบกn OB vแบซn chฦฐa ฤ‘ฦฐแปฃc khai thรกc tแป‘i ฤ‘a. Trong giai ฤ‘oแบกn tiแบฟp theo, nรชn kแบฟt nแป‘i lฦฐแปฃng ngฦฐแปi dรนng tiแบฟp cแบญn tแปซ Fanpage ฤ‘แบฟn cรกc story/gameplay assets trรชn YouTube, sau ฤ‘รณ tiแบฟp tแปฅc dแบซn dแบฏt nhรณm khรกn giแบฃ ฤ‘รฃ tฦฐฦกng tรกc vร o community vร  thรบc ฤ‘แบฉy hร nh ฤ‘แป™ng install.
Platform Contributionฤรณng gรณp theo nแปn tแบฃng
Fanpage (gold) vs YouTube (blue)
ViewsViews375.0M total
73.3%
26.7%
Fanpage 274.9MYouTube 100.1M
Watch TimeWatch Time368.8K h total
20.2%
79.8%
Fanpage 74.5K hYouTube 294.3K h
CommunityCแป™ng ฤ‘แป“ng24.5K total
84.1%
15.9%
Fanpage 20.6KYouTube 3.9K
YouTube Content EfficiencyHiแป‡u quแบฃ content YouTube
View share vs watch time shareTแป‰ trแปng view vs tแป‰ trแปng watch time
Cinematic Core Message
77.7% Views
68.8% WT ยท AVD 9.4s
Intro / TVC / Trailer
13.0% Views
24.5% WT ยท AVD 19.9s
Class / Gameplay / Character
7.3% Views
4.4% WT ยท AVD 6.3s
Promotion / Reward CTA
1.4% Views
1.2% WT ยท AVD 9.0s
Content Learnings & Next ActionsBร i hแปc content & hร nh ฤ‘แป™ng tiแบฟp theo
1
Develop more epic story and lore-led trailersPhรกt triแปƒn thรชm trailer thiรชn vแป story/lore epicIntro / TVC / trailer assets over-index on Watch Time, making them the strongest format for consideration.Asset Intro / TVC / trailer vฦฐแปฃt trแป™i vแป Watch Time, lร  format mแบกnh nhแบฅt cho consideration.
2
Build Bahasa gameplay proofXรขy gameplay proof bแบฑng tiแบฟng BahasaFocus on class identity, boss raids, PvP moments, clan warfare and progression to turn curiosity into intent.Tแบญp trung vร o class identity, boss raid, khoแบฃnh khแบฏc PvP, clan war vร  progression ฤ‘แปƒ biแบฟn tรฒ mรฒ thร nh intent.
3
Use Fanpage as the reach-to-community bridgeDรนng Fanpage lร m cแบงu nแป‘i reach sang communityShort teasers, reward reminders, polls and comment-led posts can convert the large viewer base into active touchpoints.Teaser ngแบฏn, nhแบฏc reward, poll vร  post dแบซn comment cรณ thแปƒ chuyแปƒn tแบญp viewer lแป›n thร nh cรกc ฤ‘iแปƒm chแบกm active.
4
Create a clearer action pathTแบกo ฤ‘ฦฐแปng hร nh ฤ‘แป™ng rรต hฦกnRetarget engaged viewers with longer YouTube assets, then follow with download, reward and community-join messages.Retarget viewer ฤ‘รฃ tฦฐฦกng tรกc bแบฑng asset YouTube dร i hฦกn, sau ฤ‘รณ lร  thรดng ฤ‘iแป‡p download, reward vร  tham gia community.
Recommended next phase:Giai ฤ‘oแบกn tiแบฟp theo ฤ‘แป xuแบฅt: Fanpage teaser + interaction post โ†’ YouTube 31-60s story/gameplay video โ†’ reward CTA โ†’ community recruitment and install retargeting.Teaser + post tฦฐฦกng tรกc trรชn Fanpage โ†’ video story/gameplay 31-60s trรชn YouTube โ†’ CTA reward โ†’ tuyแปƒn community vร  retarget install.
3.4Detail Branding AnalysisDetail Branding Analysis
3.4.1
Press Conference - Showcase
Apr 25, 2026 ยท The Ritz-Carlton, Jakarta ยท 60 guests ยท 11.24M views25/4/2026 ยท The Ritz-Carlton, Jakarta ยท 60 khรกch ยท 11.24M view
Total GuestsTแป•ng khรกch
60
vs. 50 KPI (120%)vs. 50 KPI (120%)
VIPsVIP
13
vs. 12 KPI (108%)vs. 12 KPI (108%)
KOL/KOCKOL/KOC
7
All creators attendedTแบฅt cแบฃ creator cรณ mแบทt
PressBรกo chรญ
19
Journalists attendedNhร  bรกo tham dแปฑ
Core UsersCore Users
21
MMORPG audienceKhรกn giแบฃ MMORPG
PR URLsPR URLs
31
23 paid ยท 8 earned23 paid ยท 8 earned
KOL PostsKOL Posts
16
133% of plan133% kแบฟ hoแบกch
Total ViewsTแป•ng Views
11.24M
PR + creator + socialPR + creator + social
Total EngagementTแป•ng Engagement
36,842
All channelsMแปi kรชnh
Audience CompositionCฦก cแบฅu khรกn giแบฃ
60 actual guests60 khรกch thแปฑc tแบฟ
Total onsite attendeesTแป•ng khรกch tแบกi chแป—
VIP Guests13 ยท 21.7%
Press19 ยท 31.7%
KOL/KOC7 ยท 11.7%
Core Users21 ยท 35.0%
Audience quality:Chแบฅt lฦฐแปฃng khรกn giแบฃ: The room balanced media visibility with core MMORPG players and VIP/community representatives, supporting both awareness and trust-building objectives.Khรกn phรฒng cรขn bแบฑng giแปฏa ฤ‘แป™ phแปง media vแป›i ngฦฐแปi chฦกi MMORPG core vร  ฤ‘แบกi diแป‡n VIP/cแป™ng ฤ‘แป“ng, phแปฅc vแปฅ cแบฃ mแปฅc tiรชu awareness lแบซn xรขy dแปฑng niแปm tin.
Attendance KPI & PR VisibilityKPI tham dแปฑ & ฤ‘แป™ phแปง PR
Total guests
120%60 vs 50
VIP guests
108%13 vs 12
PR Views
95.3K
Local media reachReach media ฤ‘แป‹a phฦฐฦกng
Total URLs
31
23 paid ยท 8 earned23 paid ยท 8 earned
Budget Use
81%
$957.33 actual$957.33 thแปฑc chi
Paid vs Earned CoverageCoverage Paid vs Earned31 URLs
23 paid
8 earned
PaidEarned
Website
27
Instagram
2
YouTube
1
TikTok
1
KOL/KOC AmplificationKhuแบฟch ฤ‘แบกi KOL/KOC
Creator recapRecap tแปซ creator
Reach / Views
31.5K
Creator coverageฤแป™ phแปง creator
Engagement
3,006
Social responsePhแบฃn hแป“i social
Attendance
7/7
All creators attendedTแบฅt cแบฃ creator cรณ mแบทt
Paid vs Earned Social CoverageCoverage social Paid vs Earned16 posts
12 paid
4 earned
PaidEarned
Facebook
6
YouTube
6
Discord
4
Key InsightsInsight chรญnh
Exceeded attendance KPIVฦฐแปฃt KPI tham dแปฑ60 guests attended versus a 50-guest target, including 13 VIPs versus a 12-VIP target.60 khรกch tham dแปฑ so vแป›i mแปฅc tiรชu 50, gแป“m 13 VIP so vแป›i mแปฅc tiรชu 12.
Gameplay message resonatedThรดng ฤ‘iแป‡p gameplay tแบกo cแป™ng hฦฐแปŸngAttendees showed strong interest in gameplay systems, future content, and service direction during Q&A.Khรกch tham dแปฑ quan tรขm mแบกnh tแป›i hแป‡ thแป‘ng gameplay, content tฦฐฦกng lai vร  ฤ‘แป‹nh hฦฐแป›ng vแบญn hร nh trong Q&A.
Visibility expanded stronglyฤแป™ phแปง mแปŸ rแป™ng mแบกnhTotal performance reached 11.24M views, supported by PR coverage, creator recaps, and broader social distribution.Tแป•ng performance ฤ‘แบกt 11.24M view, nhแป PR coverage, recap creator vร  phรขn phแป‘i social rแป™ng.
Creator recap over-deliveredRecap creator vฦฐแปฃt kแบฟ hoแบกch16 social posts were completed versus 12 planned, supported by full creator attendance and positive recap momentum.Hoร n thร nh 16 post social so vแป›i 12 kแบฟ hoแบกch, nhแป creator cรณ mแบทt ฤ‘แบงy ฤ‘แปง vร  ฤ‘ร  recap tรญch cแปฑc.
group photo
Strong creator and media engagement during Indonesia Press ConferenceCreator vร  media tฦฐฦกng tรกc mแบกnh tแบกi Press Conference Indonesia
Q&A session
Gameplay-focused Q&A drove audience interestQ&A tแบญp trung gameplay kรฉo sแปฑ quan tรขm cแปงa khรกn giแบฃ
Audience discussion
Positive onsite response from core users and guestsPhแบฃn hแป“i tรญch cแปฑc tแบกi chแป— tแปซ core user vร  khรกch mแปi
Post-event interaction
Post-event interactions continued after the main sessionTฦฐฦกng tรกc tiแบฟp tแปฅc sau phiรชn chรญnh
Venue setup
Premium event setting reinforced brand perceptionKhรดng gian sแปฑ kiแป‡n premium cแปงng cแป‘ cแบฃm nhแบญn thฦฐฦกng hiแป‡u
Management Summary:Tรณm tแบฏt cho quแบฃn lรฝ: Indonesia Press Conference delivered a strong showcase result with 120% attendance achievement, 108% VIP achievement, 11.24M total views, and 36.8K total engagements. The strongest quality signal was the gameplay-focused discussion: attendees actively asked about systems, future content, and service direction, then continued conversations and photo interactions after the event. Next focus: use gameplay Q&A highlights, creator recap content, and community follow-up posts to sustain anticipation and convert onsite interest into launch-period engagement.Press Conference Indonesia ฤ‘แบกt kแบฟt quแบฃ showcase mแบกnh: 120% KPI tham dแปฑ, 108% KPI VIP, 11.24M tแป•ng view vร  36.8K tแป•ng engagement. Tรญn hiแป‡u chแบฅt lฦฐแปฃng rรต nhแบฅt lร  thแบฃo luแบญn tแบญp trung gameplay: khรกch chแปง ฤ‘แป™ng hแปi vแป hแป‡ thแป‘ng, content tฦฐฦกng lai vร  ฤ‘แป‹nh hฦฐแป›ng vแบญn hร nh, rแป“i tiแบฟp tแปฅc trรฒ chuyแป‡n vร  chแปฅp แบฃnh sau sแปฑ kiแป‡n. Trแปng tรขm tiแบฟp theo: dรนng highlight Q&A gameplay, content recap creator vร  post follow-up cแป™ng ฤ‘แป“ng ฤ‘แปƒ duy trรฌ kแปณ vแปng vร  chuyแปƒn quan tรขm tแบกi chแป— thร nh engagement giai ฤ‘oแบกn launch.
3.4.2
TVC - Ultimate Blood War
30D Post Launch ยท #1 SEA by views (9.64M)30 ngร y sau launch ยท #1 SEA vแป view (9.64M)
Total ViewsTแป•ng Views
9.64M
#1 SEA market#1 thแป‹ trฦฐแปng SEA
EngagementsEngagements
68.0K
#1 by volume#1 vแป volume
Engagement RateEngagement Rate
0.70%
SEA avg 0.69%TB SEA 0.69%
Views ShareTแป‰ trแปng Views
31.8%
of SEA campaigncแปงa campaign SEA
Eng. ShareTแป‰ trแปng Eng.
32.5%
above view sharecao hฦกn tแป‰ trแปng view
YT Watch TimeYT Watch Time
17.2Kh
TVC viewing qualityChแบฅt lฦฐแปฃng xem TVC
YT Avg ViewYT Avg View
26.3s
quality attentionchรบ รฝ chแบฅt lฦฐแปฃng
YT CTRYT CTR
6.14%
vs 4.94% avgvs TB 4.94%
SEA Market Ranking by TVC ViewsXแบฟp hแบกng SEA theo view TVC
Indonesia leads scaleIndonesia dแบซn ฤ‘แบงu quy mรด
#1 ID
9.64M0.70% ER
#2 TH
7.25M0.92% ER
#3 VN
5.35M0.49% ER
#4 PH
3.85M0.82% ER
#5 MY
2.37M0.52% ER
#6 SG
1.88M0.22% ER
Indonesia Contribution to SEA Campaignฤรณng gรณp cแปงa Indonesia vร o campaign SEA
ViewsViews9.64M / 30.34M
ID 31.8%
Rest 68.2%
IndonesiaOther markets
EngagementsEngagements68.0K / 208.8K
ID 32.5%
Rest 67.5%
IndonesiaOther markets
Eng / 1K views
7.0
Strong action volume at large reach scaleVolume hร nh ฤ‘แป™ng mแบกnh แปŸ quy mรด reach lแป›n
Eng. uplift
+0.8 pts
Engagement share above view shareTแป‰ trแปng engagement cao hฦกn tแป‰ trแปng view
Engagement Efficiency by MarketHiแป‡u quแบฃ engagement theo thแป‹ trฦฐแปng
ER benchmark
#1 TH
0.92%
#2 PH
0.82%
#3 ID
0.70%
#4 MY
0.52%
#5 VN
0.49%
#6 SG
0.22%
Read:ฤแปc nhanh: Indonesia owns the largest volume while ranking mid-high on engagement efficiency. The next push should convert the broad viewer base into community and install actions.Indonesia giแปฏ volume lแป›n nhแบฅt trong khi hiแป‡u quแบฃ engagement แปŸ mแปฉc trung-cao. Cรบ ฤ‘แบฉy tiแบฟp theo nรชn chuyแปƒn tแบญp viewer rแป™ng thร nh hร nh ฤ‘แป™ng community vร  install.
YouTube View QualityChแบฅt lฦฐแปฃng xem trรชn YouTube
YT TVC Views
2.36M
39 subscriber gain+39 subscriber
Watch Time
17.2Kh
26.3s avg view26.3s / lฦฐแปฃt xem
TVC CTR
6.14%
1.20 pts above avg+1.20 pts so TB
Attention Index
2.5x
watch share vs view sharetแป‰ trแปng watch vs view
View Share
2.4%
Watch Share
5.8%
CTR Avg
4.94%
TVC CTR
6.14%
Quality read:ฤแปc chแบฅt lฦฐแปฃng: TVC content over-indexes on attention. It represents 2.4% of YouTube views but 5.8% of watch time, showing stronger viewing depth than average video exposure.Content TVC vฦฐแปฃt trแป™i vแป ฤ‘แป™ chรบ รฝ: chiแบฟm 2.4% view YouTube nhฦฐng 5.8% watch time, ฤ‘แป™ sรขu xem cao hฦกn mแปฉc trung bรฌnh.
Summary: Indonesia is the strongest market for Ultimate Blood War TVC by reach and engagement volume: 9.64M views and 68.0K engagements with 0.70% ER, slightly above the SEA average. YouTube adds a positive quality signal with 17.2K watch hours, 26.3s average view duration and 6.14% CTR. Next phase should retarget engaged viewers with gameplay proof, clan/PvP hooks and reward/download CTAs.Indonesia lร  thแป‹ trฦฐแปng mแบกnh nhแบฅt cแปงa TVC Ultimate Blood War vแป reach vร  volume engagement: 9.64M view, 68.0K engagement, ER 0.70%, nhแป‰nh hฦกn trung bรฌnh SEA. YouTube bแป• sung tรญn hiแป‡u chแบฅt lฦฐแปฃng tรญch cแปฑc: 17.2K giแป xem, thแปi lฦฐแปฃng xem trung bรฌnh 26.3s, CTR 6.14%. Giai ฤ‘oแบกn tแป›i nรชn retarget viewer ฤ‘รฃ tฦฐฦกng tรกc bแบฑng gameplay proof, hook clan/PvP vร  CTA reward/download.
3.4.3
Livestream - KOL/KOC
Final ยท Indo only ยท 62.6h (174% KPI)Final ยท riรชng Indo ยท 62.6h (174% KPI)
One-page management view: livestream KPI delivery, launch burst performance, 1-month retention engagement and creator quality signals. Indonesia only.Gรณc nhรฌn quแบฃn lรฝ 1 trang: mแปฉc hoร n thร nh KPI livestream, hiแป‡u quแบฃ burst giai ฤ‘oแบกn launch, engagement giแปฏ chรขn 1 thรกng vร  tรญn hiแป‡u chแบฅt lฦฐแปฃng creator. Riรชng Indonesia.
Live HoursGiแป live
62.6h
vs 36h planvs plan 36h
Hour KPIKPI giแป
174%
+26.6h exposure+26.6h exposure
Live SessionsSแป‘ phiรชn live
23
vs 18 plannedvs plan 18
Session KPIKPI phiรชn
128%
Launch over-deliveryLaunch vฦฐแปฃt kแบฟ hoแบกch
Total ViewsTแป•ng Views
4.48M
Launch + 1-monthLaunch + 1-month
EngagementsEngagements
7,984
Overall ERR 0.18%ERR tแป•ng 0.18%
Launch ACCVLaunch ACCV
2,435
143% KPI143% KPI
1-Month ERRERR 1-Month
4.99%
Depth signalTรญn hiแป‡u chiแปu sรขu
Plan vs Actual - Livestream HoursPlan vs Actual - Giแป livestream
Actual over-delivered in both phasesActual vฦฐแปฃt kแบฟ hoแบกch แปŸ cแบฃ 2 giai ฤ‘oแบกn
PlanActual
20
30
OB Launch
16
32.6
1-Month
36
62.6
Total ID
Readout: total livestream hours reached 62.6h, equal to 174% of plan and +26.6h additional creator exposure.tแป•ng giแป livestream ฤ‘แบกt 62.6h, tฦฐฦกng ฤ‘ฦฐฦกng 174% kแบฟ hoแบกch vร  +26.6h exposure creator cแป™ng thรชm.
Plan vs Actual - Live SessionsPlan vs Actual - Sแป‘ phiรชn live
Launch drove session upsideLaunch tแบกo phแบงn vฦฐแปฃt vแป sแป‘ phiรชn
PlanActual
10
15
OB Launch
8
8
1-Month
18
23
Total ID
Readout: total sessions reached 23 vs 18 planned, with OB Launch contributing the main over-delivery.tแป•ng phiรชn ฤ‘แบกt 23 vs 18 kแบฟ hoแบกch, phแบงn vฦฐแปฃt chแปง yแบฟu tแปซ OB Launch.
Launch vs 1-Month Contributionฤรณng gรณp Launch vs 1-Month
Different roles by phaseVai trรฒ khรกc nhau theo giai ฤ‘oแบกn
OB Launch1-Month
Live HoursGiแป live
48%
52%
30.0h / 32.6h
SessionsSแป‘ phiรชn
65%
35%
15 / 8
ViewsViews
98.2%
4.40M / 80.6K
EngagementEngagement
50%
50%
3,965 / 4,019
Launch Awareness
4.40M
98.2% of total views98.2% tแป•ng view
1-Month Engagement
4,019
50.3% of total engagement50.3% tแป•ng engagement
Quality & Creator SignalsTรญn hiแป‡u chแบฅt lฦฐแปฃng & creator
ACCV and top performersACCV vร  cรกc creator dแบซn ฤ‘แบงu
PlanActual
1,700
2,435
Launch ACCV
ACCV Achievement
143%
Strong launch viewing depthChiแปu sรขu xem giai ฤ‘oแบกn launch tแป‘t
1-Month Hero Creator
Dyland Pros
32.6h live ยท 80.6K views ยท 4,019 engagements32.6h live ยท 80.6K view ยท 4,019 engagement
1
Ghema Gaming
391 ACCV
2
rico kucing
343 ACCV
3
GAMECIEL
278 ACCV
Management Summary: Indonesia over-delivered livestream commitments, reaching 62.6h and 23 sessions. OB Launch worked as the main awareness burst, while the 1-month phase delivered stronger engagement depth. Next phase: retain high-commitment creators and tighten long-tail KOC selection to improve consistency, while using launch livestreams for reach and post-launch streams for community engagement.Indonesia vฦฐแปฃt cam kแบฟt livestream, ฤ‘แบกt 62.6h vร  23 phiรชn. OB Launch ฤ‘รณng vai trรฒ burst awareness chรญnh, trong khi giai ฤ‘oแบกn 1 thรกng cho chiแปu sรขu engagement tแป‘t hฦกn. Giai ฤ‘oแบกn tแป›i: giแปฏ creator cam kแบฟt cao vร  siแบฟt chแปn lแปc KOC long-tail ฤ‘แปƒ tฤƒng ฤ‘แป™ แป•n ฤ‘แป‹nh, dรนng livestream launch cho reach vร  stream hแบญu launch cho engagement cแป™ng ฤ‘แป“ng.
04VIP FeedbacksVIP Feedbacks
The top whales themselves are asking for Merge and cross-server PvP: Arabee ($29.8K), DylandPROS ($28.5K), Craiq ($16.6K) and Bebelac ($10.7K) all tie charging motivation to having enemies to fight; 3 VIPs have already churned.Chรญnh cรกc whale top ฤ‘ang yรชu cแบงu Merge vร  PvP cross-server: Arabee ($29.8K), DylandPROS ($28.5K), Craiq ($16.6K) vร  Bebelac ($10.7K) ฤ‘แปu gแบฏn ฤ‘แป™ng lแปฑc nแบกp vแป›i viแป‡c cรณ ฤ‘แป‘i thแปง ฤ‘แปƒ ฤ‘รกnh; ฤ‘รฃ cรณ 3 VIP churn.
Lineage W SEA ยท VIP survey 24-30/06 + latest VIP revenue data 06/07/2026 ยท Updated 07/07/2026Lineage W SEA ยท Khแบฃo sรกt VIP 24-30/06 + data doanh thu VIP mแป›i nhแบฅt 06/07/2026 ยท Cแบญp nhแบญt 07/07/2026
Key ID whales - revenue (USD)Whale ID chแปง chแป‘t - doanh thu (USD)
Arabee โ—†$29.8K
DylandPROS โ—†$28.5K
lupinx โ—†$22.2K
Geumji โ—†$21.2K
Craiq โ–ฒ$16.6K
Bebelac โ–ฒ$10.7K
โ—† Diamond ≥$20K   โ–ฒ Platinum ≥$10K
KEY POINTฤIแป‚M MแบคU CHแปT

The top whale group itself (Arabee, DylandPROS, Craiq, Bebelac) is demanding Merge + cross-server PvP.Chรญnh nhรณm whale top (Arabee, DylandPROS, Craiq, Bebelac) lร  ngฦฐแปi ฤ‘รฒi Merge + PvP cross-server.

"No enemies left on the server means we stop charging.""Hแบฟt ฤ‘แป‹ch trรชn server lร  ngแปซng nแบกp."

Top 4 Diamond โ‰ˆ 59% of ID VIP revenue โ†’ slow PvP = churn hits exactly the revenue-generating group. 3 VIPs have already churned.Top 4 Diamond โ‰ˆ 59% doanh thu VIP ID โ†’ chแบญm PvP = churn ฤ‘รบng nhรณm tแบกo doanh thu. ฤรฃ cรณ 3 VIP churn.

Key feedback (by theme)Feedback chรญnh (theo chแปง ฤ‘แป)

Server Transfer: want a MERGE (a transfer is not enough) because there are too many servers; need clarity on cost, gear sacrifice, siege in-server or cross-server.Server Transfer: muแป‘n MERGE (khรดng transfer) vรฌ quรก nhiแปu server; cแบงn rรต chi phรญ, hy sinh gear, siege in-server hay cross-server.

Cross-server PvP: World Dungeon + "Rift of the Void" - top priority, do not be late.PvP cross-server: World Dungeon + "Rift of the Void" - ฦฐu tiรชn, ฤ‘แปซng trแป….

Economy: merge Server Market โ†’ unified World Market; raise white/green drops (Codex too hard).Kinh tแบฟ: gแป™p Server Market โ†’ World Market thแป‘ng nhแบฅt; tฤƒng rฦกi ฤ‘แป“ trแบฏng/xanh (Codex quรก khรณ).

RNG (Fuse/Drop): 16 Red fuses โ†’ 0 Purple (~10% shown); needs pity insurance; bosses/red items too rare.May rแปงi (Fuse/Drop): fuse 16 lแบงn Red โ†’ 0 Purple (~10%); cแบงn bแบฃo hiแปƒm (pity); boss/ฤ‘แป“ ฤ‘แป quรก hiแบฟm.

New systems: Class Change / new classes to attract new players.Hแป‡ thแป‘ng mแป›i: Class Change / class mแป›i ฤ‘แปƒ hรบt ngฦฐแปi chฦกi mแป›i.

Clan & QoL: shared guild storage (like L2M) + earlier blessed teleport.Clan & tiแป‡n รญch: kho chung bang (nhฦฐ L2M) + mแปŸ blessed teleport sแป›m.

Technical: ensure redeem codes work; clear the ticket backlog.Kแปน thuแบญt: ฤ‘แบฃm bแบฃo redeem code khรดng lแป—i; xแปญ lรฝ ticket tแป“n.

Source: VIP tier survey (VN/SGMY/PH/TH/ID) 24-30/06 + VIP revenue data 06/07/2026 + direct ID VIP conversations.Nguแป“n: Khแบฃo sรกt VIP tier (VN/SGMY/PH/TH/ID) 24-30/06 + Data doanh thu VIP 06/07/2026 + trao ฤ‘แป•i trแปฑc tiแบฟp VIP ID.
05H2 Direction and RFCH2 Direction and RFC
H2 leans on content cadence: 6 update beats from 8/7 (Server Transfer) to 12/8 (New World), with Adena Economy as the major update on 22/7. RFC cuts MKT cost to under $5K/month from Aug while holding revenue forecast at $69-90K/month on a stabilized A30 base of 5.6-8.8K.H2 dแปฑa vร o nhแป‹p content: 6 nhแป‹p update tแปซ 8/7 (Server Transfer) tแป›i 12/8 (New World), trong ฤ‘รณ Adena Economy lร  major update ngร y 22/7. RFC cแบฏt MKT cost xuแป‘ng dฦฐแป›i $5K/thรกng tแปซ thรกng 8 trong khi giแปฏ forecast revenue $69-90K/thรกng trรชn nแปn A30 แป•n ฤ‘แป‹nh 5.6-8.8K.
5.1
Content Roadmap
July & August 2026 ยท 6 update beatsThรกng 7 & 8/2026 ยท 6 nhแป‹p update
8/7
Server Transfer
transfer within the same Worldchuyแปƒn server trong cรนng World
15/7
Rift of the Void
cross-server PvP zonekhu PvP cross-server
22/7
Adena Economy System Update
economy system overhaulฤ‘แบกi tu hแป‡ thแป‘ng kinh tแบฟ
Major Update
29/7
Kent Castle Siege
first castle siegecรดng thร nh chiแบฟn ฤ‘แบงu tiรชn
5/8
Forced Server Migration
server consolidationgom server
12/8
New World
new world openingmแปŸ world mแป›i
Note: Dev does not provide a long-term content roadmap; content will be provided based on monitoring of actual data.Dev khรดng cung cแบฅp content roadmap dร i hแบกn mร  sแบฝ monitor dแปฑa trรชn data thแปฑc tแบฟ ฤ‘แปƒ cung cแบฅp nแป™i dung.
5.2
Rolling Forecast (RFC)
ID ยท Jul-Dec 2026 ยท monthly forecastID ยท Jul-Dec 2026 ยท forecast theo thรกng
H2 Total (Jul-Dec)Tแป•ng H2 (Jul-Dec)Gross Revenue $470.2KInstall 54.6KMarketing Cost $131.6K

RFC: Install + A30 (monthly)

Install tapers from 16.5K (Jul) to 6.5K/month by Dec as UA winds down; A30 eases from 13.5K to a 5.6-8.8K base.Install giแบฃm dแบงn tแปซ 16.5K (thรกng 7) cรฒn 6.5K/thรกng tแป›i thรกng 12 khi UA thu hแบนp; A30 hแบก tแปซ 13.5K vแป nแปn 5.6-8.8K.
Click to see detailed dataBแบฅm xem chi tiแบฟt
Jul-26Aug-26Sep-26Oct-26Nov-26Dec-26
Installโ–ฒ 16,5009,0008,2007,5006,900โ–ผ 6,500
A30โ–ฒ 13,5138,8026,9776,1755,786โ–ผ 5,637

RFC: Revenue + MKT Cost (monthly)

MKT cost drops from $112.2K (Jul) to under $5K/month from Aug while revenue is forecast to hold $69-90K/month, with bumps in Aug (New World window) and Nov.MKT cost hแบก tแปซ $112.2K (thรกng 7) xuแป‘ng dฦฐแป›i $5K/thรกng tแปซ thรกng 8 trong khi revenue forecast giแปฏ $69-90K/thรกng, nhรญch lรชn แปŸ thรกng 8 (giai ฤ‘oแบกn New World) vร  thรกng 11.
Click to see detailed dataBแบฅm xem chi tiแบฟt
Jul-26Aug-26Sep-26Oct-26Nov-26Dec-26
Revenue $$75,402โ–ฒ $90,482$79,172โ–ผ $69,275$83,130$72,739
MKT cost $โ–ฒ $112,200$4,500$4,821$5,223$2,547โ–ผ $2,306
06GSJKT CollaborationGSJKT Collaboration
Proposed collaboration areas between NCV and GSJKT to strengthen Lineage W performance in Indonesia.Cรกc mแบฃng hแปฃp tรกc ฤ‘แป xuแบฅt giแปฏa NCV vร  GSJKT ฤ‘แปƒ tฤƒng cฦฐแปng performance cแปงa Lineage W tแบกi Indonesia.
Why ID needs local supportVรฌ sao ID cแบงn hแป— trแปฃ local
Total PU (H1)Tแป•ng PU (H1)
1,885
only 17% of RFCchแป‰ 17% RFC
Diamond VIPsVIP Diamond
4
accounts ≥$20Ktร i khoแบฃn ≥$20K
Top-4 VIP shareTแป‰ trแปng top-4 VIP
~59%
of ID VIP revenuedoanh thu VIP ID
Churned VIPsVIP ฤ‘รฃ churn
3
Gold/Silver tier โ‰ˆ $12.6Ktier Gold/Silver โ‰ˆ $12.6K
Current model gapKhoแบฃng trแป‘ng mรด hรฌnh hiแป‡n tแบกi
Branding and social for ID ran regionally with shared SEA assets, and organic performance is weak: low organic installs and weak pre-reg-to-install conversion because of lacking ID local insight.Branding vร  social cho ID chแบกy theo mรด hรฌnh regional dรนng chung asset SEA, vร  organic performance ฤ‘ang yแบฟu: organic install thแบฅp, conversion pre-reg sang install chฦฐa tแป‘t do thiแบฟu insight local cแปงa ID.
Collaboration roleVai trรฒ hแปฃp tรกc
Closer NCV ร— GSJKT collaboration can reinforce local branding, creator and community execution, CS/social quality, VIP discovery and care, and business review for ID.Hแปฃp tรกc chแบทt hฦกn giแปฏa NCV ร— GSJKT cรณ thแปƒ tฤƒng cฦฐแปng branding local, thแปฑc thi creator vร  community, chแบฅt lฦฐแปฃng CS/social, tรฌm kiแบฟm vร  chฤƒm sรณc VIP, cรนng business review cho ID.
OwnershipPhรขn vai
NCV continues to lead the Lineage W ID in PRD and MKT Planning; GSJKT provides local validation, market insight, and on-the-ground execution support where agreed.NCV tiแบฟp tแปฅc dแบซn dแบฏt Lineage W ID vแป PRD vร  MKT Planning; GSJKT cung cแบฅp thแบฉm ฤ‘แป‹nh local, insight thแป‹ trฦฐแปng vร  hแป— trแปฃ thแปฑc thi tแบกi chแป— theo phแบกm vi thแป‘ng nhแบฅt.
Proposed collaboration areasCรกc mแบฃng hแปฃp tรกc ฤ‘แป xuแบฅt
ScopeCurrent ChallengeThรกch thแปฉc hiแป‡n tแบกiOur NeedNhu cแบงu cแปงa NCVExpected Impact on ID PerformanceImpact kแปณ vแปng lรชn performance ID
Branding & Community
Organic weak, branding runs regionalOrganic yแบฟu, branding chแบกy regional
Campaigns lack local cultural & sentiment validation.Campaign thiแบฟu thแบฉm ฤ‘แป‹nh vฤƒn hoรก & sentiment local.
Validate campaign direction, localize key messagesThแบฉm ฤ‘แป‹nh hฦฐแป›ng campaign, bแบฃn ฤ‘แป‹a hoรก thรดng ฤ‘iแป‡p chรญnh
Amplify via local channels to lift organicKhuแบฟch ฤ‘แบกi qua kรชnh local ฤ‘แปƒ kรฉo organic
Research ID user culture & behaviour for branding / Social EventsResearch vฤƒn hoรก & behaviour user ID cho branding / Social Event
Better campaign fitCampaign khแป›p thแป‹ trฦฐแปng hฦกn
More organic installsTฤƒng organic install
Stronger community sentimentSentiment cแป™ng ฤ‘แป“ng tแป‘t hฦกn
VIP - Finding & Care
VIP base thin: 1,885 PU, only 4 DiamondTแบญp VIP mแปng: 1,885 PU, chแป‰ 4 Diamond
Top 4 โ‰ˆ 59% of VIP revenue; 3 VIPs already churned.Top 4 โ‰ˆ 59% doanh thu VIP; 3 VIP ฤ‘รฃ churn.
Find & recruit new ID VIPs (L2M churned, Lord Nine, ROโ€ฆ)Tรฌm & tuyแปƒn VIP ID mแป›i (L2M churned, Lord Nine, ROโ€ฆ)
Run always-on local VIP care, beyond event-by-eventChฤƒm sรณc VIP local liรชn tแปฅc, khรดng chแป‰ theo event
Wider VIP baseTแบญp VIP rแป™ng hฦกn
Lower whale-concentration riskGiแบฃm rแปงi ro tแบญp trung whale
Stronger VIP retentionGiแปฏ chรขn VIP tแป‘t hฦกn
UA (PC & iOS)
PC & iOS scale still limitedKhแบฃ nฤƒng scale PC & iOS cรฒn hแบกn chแบฟ
UA concentrates on Google, Meta and Apple Search Ads.UA ฤ‘ang tแบญp trung vร o Google, Meta vร  Apple Search Ads.
Propose channels / placements / UA tactics for PC & iOSฤแป xuแบฅt channel / placement / UA tactics cho PC & iOS
Share local insights: platforms, publishers, ad formats that pull ID usersChia sแบป local insights: nแปn tแบฃng, publisher, hรฌnh thแปฉc quแบฃng cรกo hรบt user ID
Give NCV a basis to expand testingLร m cฦก sแปŸ ฤ‘แปƒ NCV mแปŸ rแป™ng testing
Diversified UA mixฤa dแบกng hoรก nguแป“n UA
Scale on high-potential platformsMแปŸ rแป™ng trรชn platform tiแปm nฤƒng
Improved ROASCแบฃi thiแป‡n ROAS
KOL / KOC / Creator
Agency-led creator work costly, unevenCreator qua agency tแป‘n kรฉm, khรดng ฤ‘แปu
Long-tail KOCs under-delivered at launch; a few creators over-delivered.KOC long-tail dฦฐแป›i chuแบฉn แปŸ launch; vร i creator lแบกi vฦฐแปฃt cam kแบฟt.
Build direct ties with proven creators (high ACCV, high commitment)Xรขy quan hแป‡ trแปฑc tiแบฟp vแป›i creator ฤ‘รฃ chแปฉng minh (ACCV cao, cam kแบฟt cao)
Tighten KOC selection, cut agency dependencySiแบฟt chแปn lแปc KOC, giแบฃm phแปฅ thuแป™c agency
Better creator ROIROI creator tแป‘t hฦกn
Stronger local reachReach local mแบกnh hฦกn
Consistent livestream qualityChแบฅt lฦฐแปฃng livestream แป•n ฤ‘แป‹nh
CS & Social Community
Lacking ID local insightThiแบฟu insight local ID
Local nuance and execution quality are hard to guarantee.Khรณ bแบฃo ฤ‘แบฃm sแบฏc thรกi local vร  chแบฅt lฦฐแปฃng thแปฑc thi.
Manage local resourcesQuแบฃn nguแป“n lแปฑc local
QA for CS, social and community executionQA cho thแปฑc thi CS, social vร  community
Higher execution qualityChแบฅt lฦฐแปฃng thแปฑc thi cao hฦกn
Faster issue detectionPhรกt hiแป‡n vแบฅn ฤ‘แป nhanh hฦกn
Better retention & community trustRetention & niแปm tin cแป™ng ฤ‘แป“ng tแป‘t hฦกn
Business Review & Decision Support
Local insight needed in business analysesCแบงn insight local trong cรกc phรขn tรญch business
Local business issues need local context to read correctly.Vแบฅn ฤ‘แป kinh doanh local cแบงn bแป‘i cแบฃnh local ฤ‘แปƒ ฤ‘แปc ฤ‘รบng.
Join periodic dashboard / report reviews with NCVTham gia review dashboard / report ฤ‘แป‹nh kแปณ cรนng NCV
Flag local concerns, validate assumptions, recommend actionsNhแบญn diแป‡n vแบฅn ฤ‘แป local, kiแปƒm chแปฉng giแบฃ ฤ‘แป‹nh, ฤ‘แป xuแบฅt hร nh ฤ‘แป™ng
Faster diagnosisChแบฉn ฤ‘oรกn nhanh hฦกn
Better decisionsQuyแบฟt ฤ‘แป‹nh tแป‘t hฦกn
Earlier risk mitigationGiแบฃm rแปงi ro sแป›m hฦกn
Working Model
Lightweight, update-ready, flexible to NC changesGแปn nhแบน, sแบตn sร ng trฦฐแป›c update, linh hoแบกt theo NC
Must absorb continuous changes from NC.Phแบฃi hแบฅp thแปฅ ฤ‘ฦฐแปฃc cรกc thay ฤ‘แป•i liรชn tแปฅc tแปซ phรญa NC.
Monthly sync + ad-hoc before major beatsSync hร ng thรกng + ad-hoc trฦฐแป›c cรกc nhแป‹p lแป›n
Beats: Server Transfer 8/7 ยท Rift 15/7 ยท Adena 22/7 ยท Kent Siege 29/7 ยท Migration 5/8 ยท New World 12/8Cรกc nhแป‹p: Server Transfer 8/7 ยท Rift 15/7 ยท Adena 22/7 ยท Kent Siege 29/7 ยท Migration 5/8 ยท New World 12/8
Better pre-update preparationChuแบฉn bแป‹ trฦฐแป›c update tแป‘t hฦกn
Fewer gaps in key revenue windowsรt lแป— hแป•ng trong cแปญa sแป• doanh thu chรญnh
Note on model & next stepGhi chรบ vแป mรด hรฌnh & bฦฐแป›c tiแบฟp theo

Given that NCV operates under a different P&L model, these reflect our current business needs for ID. We would love to hear your thoughts on the most suitable collaboration model for GSJKT, and we're happy to adapt accordingly.Do NCV vแบญn hร nh theo mรด hรฌnh P&L khรกc, cรกc mแปฅc trรชn phแบฃn รกnh nhu cแบงu kinh doanh hiแป‡n tแบกi cแปงa chรบng tรดi cho ID. Chรบng tรดi rแบฅt mong nghe gรณc nhรฌn cแปงa GSJKT vแป mรด hรฌnh hแปฃp tรกc phรน hแปฃp nhแบฅt vร  sแบตn sร ng ฤ‘iแปu chแป‰nh theo.

Recommended next step:Bฦฐแป›c tiแบฟp theo ฤ‘แป xuแบฅt: Review NCV's current needs together and align on the collaboration model that best fits both NCV and GSJKT.Cรนng review cรกc nhu cแบงu hiแป‡n tแบกi cแปงa NCV vร  thแป‘ng nhแบฅt mรด hรฌnh hแปฃp tรกc phรน hแปฃp nhแบฅt cho cแบฃ NCV vร  GSJKT.